In Scrum, artifacts are “information radiators” and they serve to capture the shared understanding of the team at a particular point in time. In a co-located Scrum team, artifacts play a key role for the team to reflect themselves on how they are doing with the sprint goal. Artifacts defined by Scrum are specifically designed to maximize transparency of key information so that everybody has the same understanding of the artifact.
As per Scrum Alliance “Scrum falls within “Agile,” which is the umbrella term for several types of approaches to getting any complex, innovative scope of work done? The concept is to break large projects into smaller stages, adapting and reviewing along the way.” As per the survey was done by version one, scrum is the most popular framework being used globally. Scrum is a lightweight process framework for agile development and it distinguish from other agile processes by clear ideas and practices, divided into the three categories of Artifacts, Roles, and Time Boxes.
Definition of ‘Artifact’
We learned that we don’t all share the same understanding of this term. Sometimes we can’t even agree on whether it’s ‘artefact’ or ‘artifact’. When we ask people what they think an artifact is, they generally tell me it’s an ancient/old excavated object. The term originates from the latin “arte” (thing crafted) “factum” (by skill). Something could be also referred to as ‘artificial’. In Software Development, artifacts are by-products created during software development. These are generally specifications, models/diagrams, designs, test scripts, prototypes and metrics. Some will refer to artifacts as surviving ‘legacy’ documents. They generally describe a historical desired to-be state of something that by then has already evolved. Therefore they are no longer all that reliable as these documents are rarely kept in a transparent state. They can be the source of a lot of waste and confusion when they continue to be used as a source for ongoing development. But as they no longer reflect the as-is state of the actual product, it results in all sorts of wasteful malalignments, miscommunications and misconfigurations.
What is a Product Road map?
A product road map is a high-level visual summary that maps out the direction and vision of your product offering over time. A product road map communicates the why and what behind what you’re building. It’s a guiding strategic document as well as a plan for perform the strategy.
The Product Backlog is an ordered list of everything that might be needed in the product and is the single source of requirements for any changes to be made to the product. The Product Backlog is never complete, it only lays out the known and best understood requirements. Product Backlog is dynamic; it consistently changes to identify what the product needs to be useful.
The Product Backlog lists all features, requirements, functions, enhancements, and fixes that constitute the changes to be made to the product in the future releases. As product is used and gains value, feedback is provided and the Backlog becomes larger. Requirements never stop changing. Changes in market conditions, business requirements, or technology may cause changes in the Product Backlog.
Monitoring Progress toward a Goal:
At any time, the total work remaining to reach the goal can be summed. Various projection practices have been used to forecast progress, but what does will happen is unknown. Only what has happened can be use for forward-looking decision-making.
The Sprint Backlog is the set of Product Backlog products selected for the Sprint plus a plan for delivering the product Increment and realizing the Sprint Goal. The Sprint Backlog is a forecast By the Development Team about what functionality will be in the next Increment and the work needed to deliver that functionality. The Sprint Backlog defines the work the Development Team will perform to turn Product Backlog products into a “Done” Increment. The Sprint Backlog makes visible all of the work that the Development Team identifies as necessary to meet the Sprint Goal.
Monitoring Sprint Progress:
Development team path total work remaining at least for every Daily Scrum. Development team tracks these sums daily and projects probability of achieving the Sprint Goals.
The Increment is the sum of all the Product Backlog items completed during a Sprint and all previous Sprints. At the end of a Sprint, the new addition must be “Done,” which means it must be in usable condition and meet the Scrum Team’s Definition of “Done.” It must be in usable condition anyway of whether the Product Owner decides to actually release it.
From the above discussion, we now understand the artifacts that add value to the Scrum process. The artifacts from the base for Scrum implementation, effectual use of these stated artifacts can actually help in developing the product and its delivery, and most the quality. We mentioned quality because you can define your definition of done in such a manner that it focuses on quality, even the way a user story is created is a big contributor to the quality angle.
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